paint.net 4.2.6 alpha (build 7250)

This update is focusing on small fixes, performance improvements, and getting some infrastructure ready for future releases.

Pen/stylus support (pressure sensitivity) is finally coming back in 4.3, but the initial groundwork for that is in this release. If you’re not using a pen or a stylus then you should see no difference in this release, but it’s also really important to verify that that’s the case! If anything has changed then it’s very important to report that to me. I’ve redone a lot of the input stack to use WM_POINTER if available, but the “classic” path is still there for handling regular mouse input.

To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button. (Unfortunately alpha/beta releases are not currently available for the Microsoft Store version of the app.

image.png

There’s also a direct download link over on the forum.

Changes since 4.2.5:

  • Improved input handling systems to use WM_POINTER, which enables glitch-free drawing when using a pen or stylus (e.g. Surface w/ Pen) (see here: https://forums.getpaint.net/topic/113173-the-first-5mm-of-a-freehand-line-are-straight-when-using-a-tablet/ ). This will also be the basis for adding pressure sensitivity in a future release (v4.3). Note that Windows 7 is unaffected by this.
  • Greatly improved performance of layer thumbnails when switching between images
  • Fixed a crash (OutOfVideoMemoryException) on systems with hybrid GPU setups that are configured wrong. This seems to be a bug in Windows and DirectX. A "hybrid GPU" setup is an Intel iGPU or AMD APU paired with a discrete GPU in a laptop.
  • Improved handling of the dreaded "NoHardwareDeviceException" crash: The user will be notified of how to fix this. It happens only on 2nd generation Intel Core systems with NVIDIA "Optimus" GPUs (GeForce or Quadro) when the NVIDIA Control Panel is set to force apps (or just Paint.NET) to use the NVIDIA GPU. This is a bug in the NVIDIA driver and/or in DirectX.
  • Improved performance of Move Selected Pixels, Shapes, and Gradient tools when releasing the mouse button at the end of drag-and-drop gesture. Previously, anything rendered between the last mouse "move" and "up" events was re-rendered, resulting in the appearance of a delay/lag.
  • Fixed some clipboard image handling for plugins (regular Copy/Paste is unaffected)
  • Improved window chrome/theming when the app is running in Remote Desktop on Windows 10
  • Fixed images being pasted incorrectly from Outlook 2016/365. This is actually a bug in Outlook: it puts PNGs on the clipboard that are arbitrarily cropped and scaled for some reason, and specifies they are the preferred format to use when pasting. This completely boggles my mind, it’s just really weird, I can’t imagine why it’s done this way.
  • Changed: The size of the default/initial image ("Untitled") is now scaled exactly by system DPI setting (previously scaled by integer/floor of DPI setting). So at 150% DPI scaling this image will now be 1200×900 instead of 800×600.
  • Fixed some high-DPI layout bugs with the Layer Properties dialog, while also preparing this UI for future additions
  • Updated bundled WebPFileType plugin to v1.3.1.0 (thanks @null54!)
  • Updated bundled DDSFileTypePlus plugin to v1.9.8.0 (thanks @null54!)
  • Changed: SSE2 is now required for 32-bit/x86 systems (prevously, only SSE was required). See blog post: https://blog.getpaint.net/2019/10/14/paint-net-v4-2-6-will-require-sse2-on-32-bit-x86/ 

paint.net 4.2.5 is now available!

This is a pretty straightforward update, adding WebP (*.webp) support and fixing a few important bugs (like copy-paste from Firefox).

If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions.

For the Classic release, you should be offered the update automatically within the next week or so. You can get the update sooner by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website.

Changes since 4.2.4:

  • New: WebP images are now supported due to bundling @null54‘s excellent WebPFileType plugin (v1.3.0.0)
  • Fixed: Pasting images from Firefox’s "Take a Screenshot" feature was resulting in swapped red and blue channels due to mishandling of DIB_V5 clipboard data using the BI_RGB value for bV5Compression (thanks @null54 for the fix!)
  • Fixed crash at startup (for both app and installer) on Windows "N" editions due to missing mfplat.dll (Media Foundation Platform)
  • Updated bundled DDSFileTypePlus plugin to v1.9.7.0

Enjoy!

paint.net 4.2.4 is now available

This hotfix addresses some crashes and hangs that were happening when saving DDS images in certain formats.

If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions.

For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website.

Because 4.2.2, 4.2.3, and 4.2.4 are all kind of the same release (the latter two are hotfixes), here are the full set of changes:

Changes in 4.2.4:

  • Fixed a hang, which sometimes also resulted in a crash, when saving DDS images in certain formats (e.g. BC1/DXT1)
  • Improved: Reduced CPU usage in the COM interop system, which should help reduce overall power consumption

Changes in 4.2.3:

  • Fixed: A missing DLL, vcomp140.dll, was preventing the bundled DDSFileTypePlus plugin from loading on some systems

Changes in 4.2.2:

  • New: AV1 (*.avif) images can now be opened (saving is not supported). Windows 10 v1809+ and Microsoft’s AV1 Codec are required (download: https://www.microsoft.com/p/av1-video-extension-beta/9mvzqvxjbq9v)
  • New: DirectDraw Surface (*.dds) support has been greatly improved due to bundling @null54‘s DDSFileTypePlus v1.9.6.0 plugin. All DX10/DX11 formats should now be supported (e.g. BC4, BC5, BC6H, BC7), and encoding (saving) will make use of the GPU to greatly improve performance. Note that it’s no longer necessary to use the ".dds2" file extension.
  • New: 4-bit saving is now supported for PNG, BMP, and TIFF
  • New: The palette selection menu will now indicate which palette is currently active (thanks @null54 for the implementation!)
  • Improved: The maximum image size is now 262,144 x 262,144 pixels, up from 65,535 x 65,535 pixels. This is mostly for accommodating very tall or very wide images.
  • Improved: Startup performance has been improved for multi-core CPUs
  • Improved: Startup performance has been improved when a lot of custom shapes are installed
  • Fixed: EXIF metadata of type Float and Double are now supported. This ensures GeoTIFF metadata is preserved. 
  • Fixed: Opening an image should no longer flicker due to the transparency checkerboard being drawn first
  • Fixed: TGA images that are 16-bit with 1-bit alpha with a zero’d out alpha channel are now treated as opaque. This allows images from 5CC Map Maker (for Close Combat modding) to work. Thanks @null54 for the fix!
  • Fixed: JPEG XR’s file extensions (*.jxr, *.wdp, *.wmp) are now registered with Explorer
  • Fixed: Pasting images that use RGB pixel ordering should now work (this affects PaintTool SAI)
  • Fixed a crash when manually typing in a very large number for the zoom level in the status bar

Enjoy!

paint.net 4.2.3 is now available!

This hotfix addresses an issue that was preventing DDS images from working on some systems.

See the post about the 4.2.2 release for more information on all the goodies that are now included :)

If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions.

For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website.

Changes since 4.2.2:

  • Fixed: A missing DLL, vcomp140.dll, was preventing the bundled DDSFileTypePlus plugin from loading on some systems

As a reminder, here are the changes that 4.2.2 had compared to 4.2.1:

  • New: AV1 (*.avif) images can now be opened (saving is not supported). Windows 10 v1809+ and Microsoft’s AV1 Codec are required (download: https://www.microsoft.com/p/av1-video-extension-beta/9mvzqvxjbq9v)
  • New: DirectDraw Surface (*.dds) support has been greatly improved due to bundling @null54‘s DDSFileTypePlus v1.9.6.0 plugin. All DX10/DX11 formats should now be supported (e.g. BC4, BC5, BC6H, BC7), and encoding (saving) will make use of the GPU to greatly improve performance. Note that it’s no longer necessary to use the ".dds2" file extension.
  • New: 4-bit saving is now supported for PNG, BMP, and TIFF
  • New: The palette selection menu will now indicate which palette is currently active (thanks @null54 for the implementation!)
  • Improved: The maximum image size is now 262,144 x 262,144 pixels, up from 65,535 x 65,535 pixels. This is mostly for accommodating very tall or very wide images.
  • Improved: Startup performance has been improved for multi-core CPUs
  • Improved: Startup performance has been improved when a lot of custom shapes are installed
  • Fixed: EXIF metadata of type Float and Double are now supported. This ensures GeoTIFF metadata is preserved. 
  • Fixed: Opening an image should no longer flicker due to the transparency checkerboard being drawn first
  • Fixed: TGA images that are 16-bit with 1-bit alpha with a zero’d out alpha channel are now treated as opaque. This allows images from 5CC Map Maker (for Close Combat modding) to work. Thanks @null54 for the fix!
  • Fixed: JPEG XR’s file extensions (*.jxr, *.wdp, *.wmp) are now registered with Explorer
  • Fixed: Pasting images that use RGB pixel ordering should now work (this affects PaintTool SAI)
  • Fixed a crash when manually typing in a very large number for the zoom level in the status bar

Enjoy!

paint.net 4.2.2 is now available!

This update adds AV1 (*.avif) loading support, significantly improves DirectDraw Surface (DDS) support, adds 4-bit saving for PNG, BMP, and TIFF, fixes several bugs, and optimizes startup time.

If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions.

For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website.

Regarding the bundling of DDSFileTypePlus, which replaces the old built-in DDS support: The key word here is bundling. The plugin is now installed into a separate directory called Bundled (a technical detail that you shouldn’t have to worry about). If you already have DDSFileTypePlus installed into the FileTypes directory then it will not be loaded; instead, the bundled version will be used (usually … keep reading).

However, the bundled plugin is only updated when Paint.NET itself is updated, and @null54 will still be releasing DDSFileTypePlus updates independently of Paint.NET’s updates. If you want to, you can still install the DDSFileTypePlus plugin into the FileTypes directory. If the "user-installed" version (in the FileTypes directory) is newer than the "bundled" version, then the user-installed version will be used instead of the bundled version.

tl;dr — The DDSFileTypePlus plugin can exist in two locations: "Bundled" (which comes with Paint.NET) and "FileTypes" (where you normally install plugins). Whichever one is newer will be loaded, and the other one is ignored.

So, for many folks, you can just leave DDSFileTypePlus alone and it will automatically be updated to its latest version whenever a Paint.NET update is installed. But if a new version of DDSFileTypePlus is released and it contains a feature or a fix that you need, and you can’t wait, you can just install it like usual and it will be used instead of the (older) bundled version.

(Also, note that the .dds2 file extension is no longer necessary when using DDSFileTypePlus — whether it’s bundled or user-installed!)

Changes since 4.2.1:

  • New: AV1 (*.avif) images can now be opened (saving is not supported). Windows 10 v1809+ and Microsoft’s AV1 Codec are required (download: https://www.microsoft.com/p/av1-video-extension-beta/9mvzqvxjbq9v)
  • New: DirectDraw Surface (*.dds) support has been greatly improved due to bundling @null54‘s DDSFileTypePlus v1.9.6.0 plugin. All DX10/DX11 formats should now be supported (e.g. BC4, BC5, BC6H, BC7), and encoding (saving) will make use of the GPU to greatly improve performance. Note that it’s no longer necessary to use the ".dds2" file extension.
  • New: 4-bit saving is now supported for PNG, BMP, and TIFF
  • New: The palette selection menu will now indicate which palette is currently active (thanks @null54 for the implementation!)
  • Improved: The maximum image size is now 262,144 x 262,144 pixels, up from 65,535 x 65,535 pixels. This is mostly for accommodating very tall or very wide images.
  • Improved: Startup performance has been improved for multi-core CPUs
  • Improved: Startup performance has been improved when a lot of custom shapes are installed
  • Fixed: EXIF metadata of type Float and Double are now supported. This ensures GeoTIFF metadata is preserved. 
  • Fixed: Opening an image should no longer flicker due to the transparency checkerboard being drawn first
  • Fixed: TGA images that are 16-bit with 1-bit alpha with a zero’d out alpha channel are now treated as opaque. This allows images from 5CC Map Maker (for Close Combat modding) to work. Thanks @null54 for the fix!
  • Fixed: JPEG XR’s file extensions (*.jxr, *.wdp, *.wmp) are now registered with Explorer
  • Fixed: Pasting images that use RGB pixel ordering should now work (this affects PaintTool SAI)
  • Fixed a crash when manually typing in a very large number for the zoom level in the status bar

Enjoy!

paint.net 4.2.2 beta build 7186

This update has some goodies in it. AV1 (*.avif) support has been added, DirectDraw Surface (*.dds) support has been completely upgraded by way of bundling @null54‘s excellent DDSFileTypePlus plugin, and there are some great performance improvements and bug fixes.

To get this update, make sure you have “Also check for pre-release (beta) versions” enabled in Settings, and then click on the Check Now button.

image.png

You can also download this by heading over to the forum where I’ve put a direct download link.

Change log:

  • New: AV1 (*.avif) images can now be opened (saving is not supported). Windows 10 v1809+ and Microsoft’s AV1 Codec are required (download: https://www.microsoft.com/p/av1-video-extension-beta/9mvzqvxjbq9v)
  • New: DirectDraw Surface (*.dds) support has been greatly improved due to bundling @null54‘s DDSFileTypePlus plugin. All DX10/DX11 formats should now be supported (e.g. BC4, BC5, BC6H, BC7), and encoding (saving) will make use of the GPU to greatly improve performance. Note that it’s not longer necessary to use the “.dds2” file extension.
  • Improved: Startup performance has been improved
  • Fixed: EXIF metadata of type Float and Double are now supported. This ensures GeoTIFF metadata is preserved.
  • Fixed: Opening an image should no longer flicker because the transparency checkerboard was being drawn first
  • Fixed: TGA images that are 16-bit with 1-bit alpha with a zero’d out alpha channel are now treated as opaque. This allows images from 5CC Map Maker (for Close Combat modding) to work. Thanks @null54 for the fix!
  • Fixed: JPEG XR’s file extensions (*.jxr, *.wdp, *.wmp) are now registered with Explorer
  • Fixed: Pasting images that use RGB pixel ordering should now work (this affects PaintTool SAI)

paint.net 4.2.1 is now available!

This is an important update that fixes many issues, including some crashes. It also adds JPEG XR file type support for Windows 8.1+.

If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions.

For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website.

Change log:

  • New: JPEG XR file type support (Windows 8.1+ required)
  • Fixed: Holding Ctrl when dragging a selection with Move Selected Pixels will again leave a copy behind (but only with the mouse)
  • Fixed crashes when saving DDS images
  • Fixed VTF file type plugin. It was not working in 4.2 except for images that were an exact power-of-2 size on each dimension.
  • Fixed: .BMP files can be opened even if they’re not actually BMP images (they still need to be a valid WIC-supported file type such as PNG, JPEG, etc.)
  • Fixed very bad performance when opening large images with embedded rotation metadata
  • Fixed various crashes, such as when using File->New or Image->Resize, that sometimes happened if the previous update needed a reboot but either 1) it didn’t tell you that, or 2) it did but you didn’t reboot
  • Fixed the problem that was causing the need for the aforementioned reboot in the first place (string resources file was locked by the thumbnail provider shell extension)
  • Fixed: Text tool will no longer draw tiny text when an image uses dots-per-centimeter instead of dots-per-inch
  • Fixed menu ordering of effect plugins that have duplicate names
  • Fixed: The mouse wheel may now be used to scroll the Palettes menu in the Colors window (thanks @AndrewDavid for the suggestion and @toe_head2001 for the fix!)
  • Fixed metadata handling that was preventing some images with EXIF tag 330 from being able to load
  • Fixed metadata preservation for old images that pad EXIF string values with null terminators
  • Fixed title bar text color when using certain custom accent colors in Windows 10
  • Fixed title bar accent color when Tablet Mode is enabled

paint.net 4.2 is now available!

This is a big update that focus on adding HEIC file format support, fixing performance with very large images, and upgrading and modernizing the functionality of many existing file types (JPEG, PNG, BMP, GIF, and TIFF). Many other quality of life issues have also been addressed or fixed.

If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions.

For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website.

It’s important to note that HEIC file format support requires two things: 1) you must be using Windows 10 v1809 or newer, and 2) you must install Microsoft’s HEVC Video Extensions from the Microsoft Store which costs $1. This is necessary due to HEVC being mired in licensing and patent royalty costs. If you want to find some HEIC images, look no further than your recent iPhone (7 or newer). Many newer Android devices also support it.

Most of the other built-in file types — BMP, GIF, PNG, JPEG, and TIFF — have been internally upgraded from using GDI+ to being built on top of WIC (Windows Imaging Component). BMP can now save 32-bit images with alpha transparency, while JPEG and PNG can now load and save much larger images, and TIFF now supports saving at 24-bit and 8-bit color depths ("Auto" is also now included).

On the performance side, I’ve rebuilt the data structures inside of the rendering engine that are used for keeping track of invalidation regions. These hold information about what parts of the image need to be rendered and then redrawn on the screen, either because the image has been changed (like with drawings or effects) or because of scrolling and zooming. In previous versions you couldn’t really work with very large images, starting around 32,000 x 32,000 pixels. Zooming in and out would result in a lot of slow performance, lag, and even complete hangs of the app for seconds — or more (at 60,000 pixels it could hang for 30-60 seconds or more!). Now this should all be completely fluid

Please note that a previous beta, 4.2 build 7121, included functionality that would automatically apply an image’s embedded color profile, thus converting the image to the sRGB color space and "fixing" its colors. The complexity of color management was much higher than expected, and thus it has been removed for now. It may come back in a future update but in a more substantial form. Check out Jeffrey Friedl’s excellent Digital-Image Color Spaces article for a good read on this subject.

Here is the complete list of changes since the 4.1.6 release:

  • New: Support for loading and saving HEIC images (Windows 10 v1809+ and codec installation is required). Please note that the "Quality" slider when saving is limited to a value of 90 (out of 100) while Microsoft investigates and fixes a crash in their codec.
  • New: Keyboard shortcuts for changing the current layer. You can see these in the Layers menu with the "Go to …" commands. Alt+PgUp/PgDown will go to the layer above/below, and Ctrl+Alt+PgUp/PgDown will go to the top/bottom layer.

  • Fixed: Optimized rendering engine to remove huge lag spikes (30+ seconds) when zooming or panning very large images (e.g. 32K x 32K pixels).
  • Improved: BMP now supports saving in 32-bit (with alpha!) and 8-bit indexed.

  • Improved: Added DIB and RLE file extensions to the BMP file type.

  • Improved: PNG, JPEG, and TIFF now support loading and saving of much larger images.
  • New: PNGs can now be saved as "interlaced".

  • Improved: JPEG now has configuration for the chroma subsampling mode (4:4:4, 4:2:2, and 4:2:0). The default is now 4:2:2 instead of the unconfigurable 4:2:0 of older versions. This may result in larger file sizes, but higher quality, as compared to previous versions.
  • Improved: TIFF now supports saving at 24-bit and 8-bit color depths.
  • Improved performance of saving for file types where "Auto" bit-depth is supported but is not the current choice.
  • Improved temporary memory usage when saving images at 8-bit color depth.
  • Improved: TGA images now load about 4x faster (thanks @null54!)
  • Fixed: 8-bit TGA images should now load correctly (thanks @null54 for the fix!)
  • Fixed: Some 32-bit TGA images were showing up as completely transparent due to their use of an obscure alpha channel type (thanks @null54 for the fix!)
  • Improved: Added error reporting to the Save Configuration dialog. Instead of just saying "Preview: (error)", you’ll also get the standard error dialog that includes the exception which can used for troubleshooting.

  • Fixed a number of performance issues in the Save Configuration dialog. Especially with large images, it should now be much faster to change options and to click OK/Cancel.
  • Fixed flickering in the Save Configuration dialog when changing options.
  • Fixed: Windows Explorer thumbnails for some image types (PDN, DDS, TGA) were not rendering their alpha (transparency) correctly, resulting in color skew. You may not see the effect of this fix for a particular image until that image is resaved or you clear Explorer’s thumbnail cache.
  • Fixed: Mouse cursors now scale appropriately for non-integer UI scales (e.g. 125% or 175%)

  • Fixed: AltGr should now work correctly with the Text tool. It will not trigger shortcuts like File -> Save All, or Edit -> Paste into New Image. (thanks @Bruce Bowyer-Smyth for the fix!)

  • Changed: Image->Resize supports Super Sampling again, and favors this over Fant when using Best Quality. Fant is still available, but is no longer chosen automatically.

  • Changed: Holding Ctrl when starting to move a selection with the Move Selected Pixels tool will no longer leave behind a copy of the selected area

  • Fixed: Bicubic resampling in the Move Selected Pixels tool was not correctly handling the alpha channel in some cases. This fix has required a reduction in performance.
  • Improved: When using Edit->Copy, a 32-bit BGRA bitmap in the DIBV5 format is now placed onto the clipboard so that other apps can read the alpha channel.

  • Improved: When using Edit->Paste, DIBV5’s are now supported if they have an alpha channel. If they don’t, then the regular DIB loader is used which has some heuristics for detecting an incorrectly defined alpha channel and correcting for it.

  • Improved: When using Edit->Paste, PNG is now the highest priority format. This maximizes the ability to maintain alpha/transparency, but it does mean that images coming from Microsoft Office apps will appear larger than they used to. This is either a bug or a feature of Microsoft Office. For some reason it places PNGs on the clipboard that are 25%+ larger than the DIB/DIBV5 bitmap that it also places on the clipboard (but which don’t have alpha/transparency).

  • Fixed: DIBV5 bitmaps should now work with Edit->Paste, which improves alpha channel handling. (thanks @null54 for the fix!)
  • Fixed: Top-down DIBs should now work correctly with Edit->Paste. (thanks @null54 for the fix!)
  • Improved CPU usage for thumbnail updates (layers and image tabs) in many cases.
  • Improved: Slightly increased the size of the Settings dialog to reduce the need for scrolling in a few important situations
  • Fixed: Simple message boxes can now be closed with the ESC key
  • Fixed: Magic Wand now works on very large images (e.g. 65535 x 65535 pixels) without an error.
  • New: Plugins that use IndirectUI can now use a UriProperty with a LinkLabel control (thanks @null54!)
  • New: Effect plugins can now more easily make use of the clipboard via the IClipboardService. It will handle all of the tricky clipboard issues such as threading, native data marshaling, and avoiding security vulnerabilities that exist in the standard WinForms and WPF clipboard APIs.

  • New: FileType plugins can now specify separate lists of extensions for loading and saving.

  • Blocked the WebP FileType v1.1.0.0 plugin due to instability. An update is already available.
  • Blocked the ImAgif FileType v0.12.0.1084 plugin due to incompatibility. An update will hopefully soon be available.

paint.net 4.2 beta build 7121 is now available

This should be the last beta before the final release! There isn’t a lot that’s changed, which is a good thing. The most important thing to try out is the application of embedded color profiles. Previously, the color profile was loaded* and then included when saving the image*, but now it is loaded, applied to the image, and discarded (you don’t want to double apply the color profile!). You will probably see some JPEG or HEIC images that now load with more saturated (or possibly less saturated) colors; they will match the appearance you see in Explorer thumbnails and previews.

To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button.

image.png

You can also download it directly by heading over to the forum.

Changes since 4.2 beta build 7116:

  • New: Embedded color profiles are now applied when loading images of supported file types (JPEG, PNG, HEIC, etc.). This is a one-time conversion to the sRGB color space that results in the color profile being discarded once it has been applied.
  • Fixed: The HEIC file type’s Quality slider is now limited to a maximum value of 90 while Microsoft fixes a heap corruption crash in the codec.
  • Fixed: The DIB and RLE extensions will now be registered for APPX (Store) installations
  • Fixed: Bicubic resampling in the Move Selected Pixels tool was not correctly handling alpha in some cases. This fix has required a reduction in performance.
  • Fixed: Explorer thumbnails for some image types (PDN, DDS, TGA) were not rendering their alpha correctly. You may not see the effect of this fix for a particular image until that image is resaved, or you clear Explorer’s thumbnail cache.

* for supported file types such as JPEG

paint.net 4.2 beta build 7111 is now available

No, you didn’t miss the 4.1.7 release, I’ve just decided to call this the 4.2 release Enough has change that I think it’s warranted! Since this is a beta, translations have now been updated.

To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button.

You can also head over to the forum for a direct download link.

Here are all the changes since 4.1.6, with highlights to indicate what’s new since 4.1.7 alpha 7107:

  • New: Support for loading HEIF/HEIC images (Windows 10 v1809+ required). Saving is not yet supported.
  • New: Keyboard shortcuts for changing the current layer. You can see these in the Layers menu with the "Go to …" commands. Alt+PgUp/PgDown will go to the layer above/below, and Ctrl+Alt+PgUp/PgDown will go to the top/bottom layer.

  • New: PNGs can now be saved as "interlaced"

  • New: Plugins that use IndirectUI can now use a UriProperty with a LinkLabel control (thanks @null54!)

  • New: Effect plugins can now more easily make use of the clipboard via the IClipboardService. It will handle all of the tricky clipboard issues such as threading, native data marshaling, and avoiding security vulnerabilities that exist in the standard WinForms and WPF clipboard APIs.

  • New: FileType plugins can now specify separate lists of extensions for loading and saving

  • Changed: Image->Resize supports Super Sampling again, and favors this over Fant when using Best Quality. Fant is still available, but is no longer chosen automatically.

  • Changed: Holding Ctrl when starting to move a selection with the Move Selected Pixels tool will no longer leave behind a copy of the selected area

  • Improved: When using Edit->Copy, a 32-bit BGRA bitmap in the DIBV5 format is now placed onto the clipboard so that other apps can read the alpha channel.

  • Improved: When using Edit->Paste, DIBV5’s are now supported if they have an alpha channel. If they don’t, then the regular DIB loader is used which has some heuristics for detecting an incorrectly defined alpha channel and correcting for it.

  • Improved: When using Edit->Paste, PNG is now the highest priority format. This maximizes the ability to maintain alpha/transparency, but it does mean that images coming from Microsoft Office apps will appear larger than they used to. This is either a bug or a feature of Microsoft Office. For some reason it places PNGs on the clipboard that are 25%+ larger than the DIB/DIBV5 bitmap that it also places on the clipboard (but which don’t have alpha/transparency).

  • Improved: BMP now supports saving in 32-bit (with alpha!) and 8-bit indexed.

  • Improved: PNG and JPEG now supports loading and saving of much larger images.
  • Improved: JPEG now has configuration for subsampling mode (4:4:4, 4:2:2, and 4:2:0). The default is now 4:2:2 instead of the (unconfigurable) 4:2:0 of older versions.
  • Improved: TIFF now supports saving at 24- and 8-bit color depths.
  • Improved: TGA images now load about 4x faster (thanks @null54!)
  • Improved: Added error reporting to the Save Configuration dialog. Instead of just saying "Preview: (error)", you’ll also get the standard error dialog that includes the exception which can used for troubleshooting.

  • Improved CPU usage for thumbnail updates (layers and image tabs) in many cases.
  • Improved performance of saving for file types where "Auto" bit-depth is supported but not the current choice.
  • Improved temporary memory usage when saving images at 8-bit color depth.
  • Improved: Slightly increased the size of the Settings dialog to reduce the need for scrolling in a few important situations
  • Fixed: AltGr should now work correctly with the Text tool. It will not trigger shortcuts like File -> Save All, or Edit -> Paste into New Image. (thanks @Bruce Bowyer-Smyth for the fix!)
  • Fixed: Mouse cursors now scale appropriately for non-integer UI scales (e.g. 125% or 175%)
  • Fixed a number of performance issues in the Save Configuration dialog. Especially with large images, it should now be much faster to change options and to click OK/Cancel.
  • Fixed flickering in Save Configuration dialog when changing options.
  • Fixed: Optimized rendering engine to remove huge lag spikes (30+ seconds) when zooming or panning very large images (e.g. 32K x 32K pixels). 
  • Fixed: 8-bit TGA images should now load correctly (thanks @null54 for the fix!)

  • Fixed: Some 32-bit TGA images were showing up as completely transparent due to their use of an obscure alpha channel type (thanks @null54 for the fix!)

  • Fixed: Simple message boxes can now be closed with the ESC key

  • Fixed: Some TIFFs could not be resaved as a JPEG due to having too much metadata (usually from Adobe Photoshop). The metadata is now discarded if necessary.

  • Fixed: Magic Wand now works on very large images (e.g. 65535 x 65535 pixels) without an error.

  • Fixed: DIBV5 bitmaps should now work with Edit->Paste, which improves alpha channel handling. (thanks @null54 for the fix!)
  • Fixed: Top-down DIBs should now work correctly with Edit->Paste. (thanks @null54 for the fix!)
  • Blocked the WebP FileType v1.1.0.0 plugin due to instability. An update is already available.

  • Blocked the ImAgif FileType v0.12.0.1084 plugin due to incompatibility. An update will hopefully soon be available.